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Likewise, some features may go away completely if general feedback tells us they aren't needed. The old version of Monte Carlo proved to be difficult to run on some systems with poor performance and stuttering plaguing the experience. Also, you should expect features to change slightly from one beta build to the next, or even get temporarily turned off while new systems are in development. rFactor 2 s classic Monaco (Monte Carlo) and Spa-Francorchamps (Belgium) 1966 Grand Prix tracks have now been updated to version 2. And even then we intend to continue refining systems and content. Though as a matter of general principal, no feature in the beta should be considered "finished" until we release the final "Gold" version. There will be a lot coming to keep you busy. We have many close to this stage - rF Trainers, Formula ISI, Clios, go-karts, as well as a few others. All of this will help rF2 continue to grow and expand in many new directions long after release.īetween the time we release the beta and the final "Gold" release, we will be updating not only the series you'll soon see, but adding new series as they reach a more finished state. We're still eager to expand dirt racing as well. Plus, as you all have seen, we're keen to get point-to-point working with proper ladder-type scoring. Mountain Peak Speedway (oval with infield road course and 2 kart tracks)īeyond that, we are at varying stages of licensing deals and will have a WIDE range of new racing series and tracks to go with.Tracks that will be released during the beta: All of these systems are in various states of readiness and they will all get further refinement before the final release.Īt launch, the beta includes five different cars and five tracks, including both historic and modern content. Tracks that have been in Ind圜ar before, but arent being used by the series anymore. If any Ind圜ar tracks that arent in the collection come out in the future, please let me know. In addition to getting regular updates and new content as it becomes available, the open beta includes: Single Player, Multiplayer, Developer Mode, Development Tools, Rain plus Wet/Dry Transitions, Dynamic Track Elements (Groove/Marbles), New Tire Model, New Physics Model, New Collision Model, and HDR (with other Post FX to come). Ind圜ar 2017 Complete (Plus 2018 Tracks) This collection aims to bring all the current Ind圜ar tracks (and the car) available to rFactor 2 together in one place. Tires will hold a history of what you've done to them and all these factors will give a constantly changing experience in terms of grip, handling, and even pit strategy. The tire is now considered to be a separate simulated body to the rim, and the contact patch has a huge increase in simulation processing, which allows for constantly changing levels of heat and wear all across the tire. The tire, track, and weather model should allow users to experience many of these changes for the first time.
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Real racing drivers deal with constantly-changing conditions and they can easily find themselves arriving at a corner with more or less grip than they felt on the previous lap. The new tire model is one of the most important features of rFactor 2 because it interacts with the new weather and track surface models. New content management system for mods and add-ons.Advanced weather system with fogging and raindrops.Post-processing effects like HDR, SSAO, and bloom.Support for 3D gaming if you have nVidia hardware.Improved FFB using a separate thread for physics.New tire model with deformation and flatspotting.Dynamic surface conditions with marble build-up.I have downloaded and installed many other rfactor car mods and only on one other occasion has another mod also been flawed like this one is (engine dying or exploding after 10-20 seconds).RFactor 2 has many great improvements over the original game: After 10-20 seconds of driving the car from a stand-still position.the engine also died or caught on fire (exploded) every time. As a result, it was impossible to drive the car in a straight line.I was constantly doing 'brodies' in a clockwise direction. rfactor2 simracing racinggame0:00 Intro0:32 Overview and Review of Spa3:16 Onboard Gameplay Lap5:38 Final ThoughtsStudio 397 has given us a new DLC, set t. I was pretty much unable to drive these cars.and they are also extraordinarily fragile: Every time I started up the engine and exited from my pit stall, the car would severely 'yaw' to the right. The interior cockpit doesn't have a functioning or legible speedometer, but otherwise it looks accurate and good. The exterior of these vehicles also looks very realistic. The "jazzy" menu music for this mod is fitting for the time period of 1937 and authentic -a nice touch. Unfortunately, this appears to be either a 'beta' or 'unfinished' mod.and/or else it is an extraordinarily 'flawed' mod that didn't function sufficiently on my PC.